![]() 1 CD at the start of the adventure, ATK 2.5x, HP and RCV 1.25x, when HP is low boost ATK by an additional 1.4x, increase the appearance rate of matching orbs depending on how low HP is (lower HP is higher chance) PF Resistance: 80% chance to avoid movement bind PF Attack Pattern: Normal Attack -> Normal Attack -> Lv.2 Heal himself PF Ability (Lv.5): Lv.5 HP up of allies, when HP is 60% or lower Lv.5 DEF up of allies, when HP is 60% or lower Lv.5 guard rate up of allies ![]() PF Special (Lv.10): 1700 fixed damage to enemies in large range, Lv.5 ATK up to allies (15 sec), Lv.5 DEF up (15 sec) Special: 200000 fixed damage to 1 enemy that will ignore any defensive abilities, for 1 turn lock chain to 3x and boost orbs by 2x, when HP is 50% or lower for 1 turn reduce incoming damage by 95% and change EMPTY/BLOCK/TND/RCV orbs to matching Captain: -1 CD at the start of the adventure, ATK 2.75x, HP and RCV 1.25x, when HP is low boost ATK by an additional 1.45x, increase the appearance rate of matching orbs a large amount depending on how low HP is (lower HP is higher chance)Ĭaptain (key LB): -2 CD at the start of the adventure, ATK 3x, HP and RCV 1.25x, when HP is low boost ATK by an additional 1.5x, increase the appearance rate of matching orbs by a large amount depending on how low HP is (lower HP is higher chance)
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